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modifying changing monsters in D&D

Modifying Monsters: The Basics

Changing up a monster’s stat block can drastically change the way they function in and out of combat, the way the players and their characters receive them, and even add to the story of the encounter or the world at large! It also helps keep the game fresh, so players aren’t fighting the exact same monsters over and over again, or the same ones they faced last campaign. And we’re going to discuss some simple ways to do that in this week’s article!

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Beginner's Guide to Aasimar

Beginner's Guide to Aasimar

A long time ago, the world of Toril was in trouble. The ravages of the spellplague took a catastrophic toll upon the population, making it difficult for the economy to function. A particularly-enterprising group of wizards sought to solve the problem by stealing people from other planes to use as slaves. These slaves cried out for deliverance, and their prayers were eventually delivered to the gods of their home plane. 

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Beginner's Guide to Half-Orcs

Beginner's Guide to Half-Orcs

Few playable races in D&D live lives as fraught with persecution, apprehension, and harsh treatment as the half-orcs. The product of an eager, ambitious race and one that is renowned and feared for its savage and bloodthirsty nature, half-orcs are unwelcome or at least approached with trepidation by most folk… and rightly so! With their particular genetic cocktail, half-orcs are not a folk to be trifled with, easily among the strongest and most cunning races in D&D’s fiction.

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