What’s New in Our Favorite Games: Recent Releases and What’s Coming Next
Keeping up with game releases can feel like managing a quest log that updates faster than you can finish it. Just as you settle on a character build, another expansion appears with something that would have been perfect for your next campaign.
Here at Misty Mountain Gaming, we’re catching up on recent releases across some of our favorite tabletop and video games, along with a few announcements worth watching. From new Daggerheart options to another reason to return to Darkest Dungeon, there’s plenty to bring to the group chat.
Daggerheart: Hope & Fear Is Here, and the Void Is Still Open
Daggerheart’s first expansion, Hope & Fear, launched on August 25, 2026, adding more possibilities for players who already have several character concepts waiting for their turn. Its four new classes are the witch, warlock, assassin, and brawler, each with two subclasses. The expansion also introduces the Dread domain and new campaign frames for groups looking to take their stories somewhere different.
The transformation options are especially tempting for anyone who enjoys a character arc with consequences. Becoming a vampire or returning as a ghost can change more than a character sheet. It gives the whole table something new to respond to, particularly when the transformation happens to someone the party thought they understood.
For players who want to experiment with material still in development, The Void remains worth a visit. The Summoner and Blood Hunter playtest classes are available to download, although their current feedback surveys are closed. Summoner includes Necromancy and Theurgy subclasses, while Blood Hunter offers the Orders of the Lycan, Mutant, and Specter.
These are playtest materials, so talk with your GM before bringing them into an ongoing campaign. A short adventure can be a good place to try a class without asking the group to commit to unfinished mechanics for the next year.
Darkest Dungeon: Familiar Misery, New Possibilities
If you needed a reason to return to the original Darkest Dungeon, The Fire’s Edge arrived on August 18, 2026. The DLC brings the Runaway and Duelist from Darkest Dungeon II into the first game, giving longtime players new ways to build a party and discover exactly where their confidence was misplaced.
The Runaway introduces Burn to her arsenal, while the Duelist uses changing stances and Riposte to navigate combat. New trinket mechanics and additional Hamlet Districts give returning players more to experiment with beyond the two heroes. It’s a welcome opportunity to revisit a familiar game with different tactical decisions waiting inside it.
Meanwhile, Darkest Dungeon II has its own trouble on the horizon. Red Hook has announced The Butcher’s Asylum for 2027, with a teaser offering the first look at the upcoming DLC. Full details are still emerging, so there’s plenty left to learn before deciding how it will change the next expedition.
The distinction matters if you’re planning your return: The Fire’s Edge expands the original Darkest Dungeon, while The Butcher’s Asylum is headed to the sequel. Either way, optimism remains a questionable strategy.
D&D: Azeroth Arrives, and Athas Waits Ahead
For anyone whose gaming history includes both raid nights and campaign nights, Dungeons & Dragons: World of Warcraft is bringing those interests together. The crossover’s wide release is scheduled for November 17, 2026, with participating local game store early access beginning November 3. It anchors D&D’s Season of Champions.
The release brings Azeroth to the tabletop with new character options and seven World of Warcraft dungeons adapted for D&D. There’s an obvious appeal in revisiting a familiar setting with the freedom to approach encounters in ways a video game never anticipated. Your party can now spend an entire session debating a plan that would have taken thirty seconds to attempt online.
Looking into February 2027, Dark Sun returns as part of the Season of Survival. The announced books are Dark Sun: Blood and Power and Dark Sun: Edge of Oblivion, bringing the harsh world of Athas back into focus.
That’s a substantial change of atmosphere from Azeroth’s heroic adventures. For groups interested in a harsher setting, Dark Sun offers a reason to discuss what survival means at their table and what kind of campaign everyone wants to play. It’s a good session-zero conversation to have before anyone gets too attached to a character concept.
Pathfinder: Into the Darklands with Vaultlines
Released November 4, Vaultlines gives Pathfinder Second Edition groups a campaign built for characters who have already moved well beyond their first dungeon. The Adventure Path covers levels 11–20 and takes the party into the Darklands, where dangerous magic threatens to transform an entire underground region.
The campaign moves through confined tunnels and vast subterranean environments while drawing the party into ancient conflicts. It’s collected in a single volume, making it an appealing prospect for groups ready to spend more time with high-level abilities instead of immediately starting over at level one.
Further ahead, Legacy of the Forge is expected February 3, 2027. This book focuses on the items that become part of a hero’s story, including equipment that can advance alongside its wielder and intelligent items with adventures of their own.
If your party has ever refused to sell an outdated weapon because of everything it helped them survive, that premise probably needs very little explanation. Sometimes the most interesting treasure is the piece you already care about.
Starfinder: A Swarm Crisis and a Serious Tech Upgrade
Starfinder Second Edition has had a busy fall. Secrets of the Swarm arrived September 2, 2026, with a campaign for levels 6–10 centered on the planet Krethiskar. The Swarm has overwhelmed its defenses and begun turning the world into an incubator for its forces, leaving the heroes with something considerably more urgent than a routine exploration assignment.
October’s Tech Core expands a different side of the game. It introduces tactical starship combat and rules for building ships, alongside the mechanic and technomancer classes. Additional character options include living holograms and robotic beings, giving players even more ways to make a science-fantasy concept their own.
Together, these releases offer both a campaign to tackle and more tools for shaping the crew. Whether your group wants to confront an alien threat or spend an unreasonable amount of time discussing its ideal starship, there’s fresh material to work with.
What’s Making It to Your Table?
Some of these releases are ready for your next session, while others give the group something to look forward to in 2027. Upcoming dates can shift, so keep an eye on publisher announcements as those releases approach.
We’d love to hear what the Misty Mountain Gaming community is playing. Are you trying a Daggerheart playtest class or gathering a party for Azeroth? Maybe you’re simply returning to Darkest Dungeon, fully convinced that this time everything will go according to plan.
コメントを残す