There is a wrong way to play that has nothing to do with what the books have printed in black and white. How you approach the game, how you think about the other players, and your attitude while you play can be right or wrong.
A warrior race, bred for untold centuries to be perfect killing machines. Instructed by their god to brutalize and destroy all others. Trained from birth to fight and win. Taught that there is no such thing as honor or disgrace, only victory and defeat. They do not fight because they have to. They fight because they revel in it. They fight because they must.
This is what it means to be an orc.
Few playable races in D&D live lives as fraught with persecution, apprehension, and harsh treatment as the half-orcs. The product of an eager, ambitious race and one that is renowned and feared for its savage and bloodthirsty nature, half-orcs are unwelcome or at least approached with trepidation by most folk… and rightly so! With their particular genetic cocktail, half-orcs are not a folk to be trifled with, easily among the strongest and most cunning races in D&D’s fiction.
Have we lost what makes the creatively colorful and varied races of the world unique and interesting in the name of creativity?
Half-elves are one of the most popular races to play in Dungeons & Dragons 5e. They have mechanical advantages over other races, a lot of versatility in their bonuses, as well as an angsty roleplay hook by being alien in both human and elven societies. Half-elves may just be the objectively best player character race in DND.
Hidden deep in forgotten forests dwell clans of peace-loving giant-kin known as firbolgs. This reclusive race is often feared by outsiders, and for...
Goliaths: towering hulks of bravery and brawn that look down on all the other DND races…literally! While Dungeons and Dragons can be a power fantasy for many people, few character races physically embody it more than the goliaths. They are a race of humanoids that make their home in harsh mountain environments.
Among the many and varied races you can play in Dungeons & Dragons, few are as truly unique as the warforged. Unlike other humanoid races, the warforged are not limited by their biology. Instead, their appearance and abilities are limited only by the imaginations of their creators.
Grungs are a fierce, proud race of tree-dwelling, amphibious, frog-like humanoids that typically hail from jungle and rainforest climates. They are only three feet tall on average, but are fierce combatants despite their size, relying on their natural advantages and ingenuity over sheer power...
The Drow originate from the Underdark, an otherworldly layer of the Prime Material plane far below the surface where most other races live. The Drow aren’t just subterranean elves, however. The Underdark is more like another dimension or plane of existence. It is suffused with foreign magic and alien forms of life. Their prolonged exposure to this magic (called “faerzress”) has fundamentally altered their elven biology...
What should you be sure to AVOID doing while at the D&D table? What could you do that will earn the ire of your fellow players, a stern word from your DM, or an invitation to leave the game?
While D&D will always hold a special place in our hearts, we submit these other RPGs that we think are worth your time. Who knows? One of them could become your new (second) favorite system!